Enough Clues?
Two clues and a question. Your child decides whether one clue answers it, whether it takes both, or whether even both aren’t enough.
- Later
- Data sufficiency, GMAT
Strong roots for big thinking.
Twenty minutes a day of reasoning, math and reading games for children about 4 to 8, played with a grown-up sitting beside them.
Oakling is made to be played together. Your child reads, taps and thinks out loud. You sit beside them, read a prompt when it helps, and ask how they know.
The reasoning games have no timers and no streak pressure, so there is room to talk an answer through before tapping it. When a session ends, the grown-up view shows what came easily and where your child slowed down.
Can you tell how old Ava is?
For the grown-up
Before Max taps, ask: what do we still not know?
A tip like this sits under every reasoning question. Read it, or don’t. You know your child.
Each game is a small, playable form of a question type from adult reasoning tests. Nobody is studying for a test at six. But the habit these questions reward, checking what you actually know, starts early.
How old is Ava?
8 is more than 7. The right side wins.
Ava is taller than Ben. Cam is shorter than Ava.
This order fits the clues too:
Jo has 4 red balloons. Sam has 3 red and 3 blue. Who has more red balloons?
Trap: more balloons isn’t more red balloons.
Fold it into a cube. Which letter ends up on top?
Two clues and a question. Your child decides whether one clue answers it, whether it takes both, or whether even both aren’t enough.
Two amounts, side by side. Sometimes the answer is plain, sometimes they’re the same, and sometimes a missing piece means nobody can say.
Put people in order from a few clues. The best moment is when two orders both fit, and your child notices.
One answer sounds right and isn’t. Your child finds it and names the trap in plain words.
Nets that fold into cubes, stacks of cubes to count, paper to fold and punch. Your child pictures it first, then checks.
Can’t tell is a real answer.
Most apps for children put one right answer on every screen. Real reasoning often ends with “I can’t know that yet.”
In Oakling, Can’t tell sits last in the choices whenever a game allows it. When it’s true, it’s right, and it grows a ring like any other first-try answer.
Every answer that’s right on the first try grows one ring. Rings are never spent, traded or lost. They widen your child’s trunk, which only gets bigger.
Each month your child picks a reward, anything the two of you agree on: a new book, the snack bar after practice, pancakes on Saturday. You decide how many rings it takes.
Rings grown that month count toward it, and none are spent. When your child gets there, they plant a tree in their grove and you hand over the reward. Every goal they reach stays in the grove, so a year of goals becomes a small forest.
A trip to the climbing gym
In the grown-up view, the Thinking Tree shows which of eleven kinds of thinking come most easily to your child right now, and jobs that use them. It compares your child only with their own other games, never with other children.
Max is thinking like an engineer.
Why: he turns and folds shapes in his head.
It opens doors. It never picks a path.
Reasoning comes first. Money Lab and real-world missions are where you get to see it show up at the shop and around the house.
Can you buy the 90¢ pencil?
Counting turns into prices, change and saving up, with coins that look like the ones in your pocket.
Look at the price of something at the store. Could you pay for it with two quarters and a dime?
Worth 3 ringsA short job to do together away from the screen. Finishing one grows three rings.
A child of four and a child of seven need different things from the same twenty minutes. Each track has its own pace, its own games and its own look.
Bigger buttons, fewer words and a grown-up who reads aloud. Numbers, reading, language and early reasoning.
Math, reading, exploring, reasoning and typing, with the Thinking Tree in the grown-up view.
Nobody pays to reach your child.
No analytics, no ad trackers, and your data is never sold.
A nickname and an avatar per child, with no birthdays, photos, schools or locations.
Children never get accounts or email, and never chat with other children.
Remove a child or your whole family’s data from settings at any time.
Every plan is a family plan: up to four children, on either track. Pay by the month or by the year.
$14.99a month
Up to four children. Cancel any time.
$119a year
Up to four children. Works out to $9.92 a month, $60.88 less than paying monthly for a year.
$79a year
Locked in for as long as you stay. Open to the first 200 families.
Every plan starts with 14 days free. No card needed. Cancel any time. You keep access until the end of the period you’ve paid for. Changed your mind on a yearly plan? Full refund within 14 days.